Valid Target - Kill Team Rules
- Engage Order: visible = valid target
- Conceal Order: visible AND not In Cover = valid target
Valid Target (Engage Order)
With an Engage Order, an operative is a valid target if it's visible to the attacker. Being In Cover does NOT prevent targeting - it only provides a cover save when shot.
If the intended target has an Engage order, it's a valid target if it's visible to the operative.
Valid Target (Conceal Order)
With a Conceal Order, an operative is only a valid target if visible AND not In Cover. This is the key benefit of Conceal - being near terrain protects you from being targeted at all.
- Conceal operatives can still Reposition, Dash, Fight, and interact with markers - they just can't Shoot, Charge, or Counteract.
If the intended target has a Conceal order, it's a valid target if it's visible to the operative and not in cover.
Valid Target (Order Comparison)
Same position, different orders. Target 1 has Engage Order - visible and In Cover means valid target with cover save. Target 2 has Conceal Order - visible but In Cover means NOT a valid target. Orders matter!
Shooting into Melee
When shooting, you cannot select an enemy operative if a friendly operative is within its Control Range (1").
This is a Shoot action restriction, not part of the Valid Target definition. Other rules that check "valid target" do NOT include this restriction.
- This prevents shooting into melee - you need to fight or reposition a friendly out first.
- The "no friendly in control range" check is unique to the Shoot action's target selection step.
The attacker selects an enemy operative that's a valid target and has no friendly operatives within its control range.