Playing versus Wyrmblade
Key mechanics: Familiar Territory (Hiding), Cult Agent, Cult Ambush.
Operatives
- Kelermorph — 3 APL, 4+ save. Double Shoot. Hypersense profile: Seek Light + Saturate at 6"; After incapacitating an enemy, nearby Neophytes gain Severe
- Locus — 3 APL, 4+ save. Double Fight with free Charge between fights (3"); Interrupts enemy movement with a free 3" Charge (once per TP); Resolves one block before normal fight sequence
- Sanctus Sniper — 3 APL, 4+ save. Stationary profile: Heavy, Silent, Devastating 3. Can add Lethal 5+ for 1 AP; 1 AP: marks a target with Soulsight -- gains Saturate and ignores obscured against that target
- Sanctus Talon — 3 APL, 4+ save. Can Charge from Conceal order. Free Dash or Fall Back after fighting; 2 AP: Charge + Fight from out of sight with a double-strike opening (Lethal 4+, Shock bio-dagger)
- Neophyte Icon Bearer — When a nearby Neophyte is incapacitated, it gets a free Shoot or free mission action before removal