Playing versus Wolf Scouts
Key mechanics: Elemental Storm, Hunting Astartes.
Operatives
- Pack Leader — Survives first death with 1 wound remaining; Once per battle: re-roll the initiative dice
- Fangbearer — Passive (persists after death): ALL friendlies ignore injured penalties; 1 AP: heal D3+3 on a friendly in Control Range
- Frosteye — Unlimited range Silent; 1 AP: gains Saturate + ignores obscured, or Severe; Can Guard in Conceal order in Storm
- Rune Priest Skjald — Pre-game dice grant free rerolls and CP across turning points; 1 AP: move Storm, or grant obscured to a friendly in Storm (>3" from active operative)
- Trapmaster — Proximity mine: -1 APL, 2D3+3 damage (D3+6 in Storm), ends action
- Fenrisian Wolf — Can Charge in Conceal order; Strategic Gambit: free Charge, Fall Back, or Reposition