Playing versus Warp Coven
Key mechanics: Astartes (Heretic Astartes only), Boons of Tzeentch, Sorcerous Automata (Rubric Marines).
Operatives
- Sorcerer of Destiny — 1 AP: a friendly re-rolls all defence dice when shot; 1 AP: an enemy within 9" must re-roll its attack dice results of 6 and counts as -1 APL for marker control
- Sorcerer of Tempyrion — 1 AP: heal 2D3 on a friendly within 6" (once per TP across all friendlies); 1 AP: marks a friendly to teleport back to a set point after its next activation
- Sorcerer of Warpfire — Firestorm: Torrent 2" with Saturate and Seek Light; Mindburn: on crit, target's weapons worsen Hit by 1 (not cumulative with injured); 1 AP: marks an enemy so all friendlies' weapons gain Ceaseless against it
- Rubric Marine Gunner — 2+ save. Warpflamer: 8" Torrent 2" Saturate. Soulreaper: 5 Atk at 4/5 damage
- Tzaangor Champion — Free second Fight after the first each activation (can target a different enemy)