Playing versus Tempestus Aquilons
Key mechanics: Drop Insertion, Grav-Chute.
Operatives
- Aquilon Tempestor — 3 APL. Once per battle: use a firefight ploy for 0 CP; 1 AP: +1 APL to a friendly within 6"
- Aquilon Grenadier — Unlimited frag, krak, smoke, and stun grenades with improved Hit stat on frag/krak
- Aquilon Gunfighter — Salvo: Shoot two separate targets (not in friendly Control Range); Shoots back when shot within 8" (even if incapacitated)
- Aquilon Marksman — First shot is Silent with Devastating 3; From Vantage vs Engage order targets 2"+ below: gains Severe
- Aquilon Precursor — Can land within enemy Control Range (other operatives cannot); Resolves two strikes before opponent in melee; Free Dash after Shoot or Fight
- Aquilon Servo-Sentry — Double Shoot. 3+ save, 10 wounds; Cannot Fight, retaliate, or assist