Playing versus Spectre Squad
Key mechanics: Elite Fieldcraft, Camo Cloaks.
Operatives
- Spectre Veteran Sergeant — 0 AP: lets an expended friendly interrupt via Elite Fieldcraft (but it loses counteract)
- Spectre Field Medicae — Saves a friendly from dying once per TP (both operatives lose 1 APL); 0 AP: heal 2D3 on a friendly
- Spectre Grenadier — Free frag/krak/smoke grenades with improved Hit stat; Places a proximity mine: 2D6+3 damage on trigger, ends the enemy's action
- Spectre Loader — 1 AP: a nearby friendly gets a free Shoot (can flip order); Nearby friendlies re-roll one attack die when shooting
- Spectre Sharpshooter — First shot Silent, Devastating 3
- Spectre Stub-Gunner — Seek Light + Stun suppressive mode (0 damage, Torrent 1"); Enemies within 3" lose 1 Atk on their weapons while this operative has Engage order
- Spectre Vox-Relay Beacon — Deploys in your territory pre-game; immobile, 3 wounds, ignored for kill op; 1 AP: +1 APL to a friendly within 6"; also generates extra Fieldcraft point for Elite Fieldcraft
- Spectre Vox-Operator — 1 AP: +1 APL to a visible friendly; also generates extra Fieldcraft point for Elite Fieldcraft