Playing versus Scout Squad
Key mechanics: Forward Scouting.
Operatives
- Scout Sergeant — 3 APL, double Shoot or double Fight, counteracts regardless of order; 0 AP: +1 APL to a friendly each activation
- Scout Sniper — Improved cover saves, ignores Saturate; 1 AP: ignores obscured when shooting (Silent stationary profile)
- Scout Tracker — 1 AP: gives Seek Light vs one target for the rest of the TP; 1 AP: enemies within 8" can't be obscured when shot by friendlies
- Scout Hunter — Climbs cheaply (2" vertical cost); melee gains Lethal 3+ when Charge involves climbing or Vantage
- Scout Heavy Gunner — Gains Ceaseless (or Relentless) if it hasn't moved before shooting