Playing versus Phobos Strike Team
Key mechanics: Astartes, Omni-Scrambler, Multi-Spectrum Array, Terror.
Operatives
- Infiltrator Commsman — Extra CP on 4+ each TP (must be away from enemies); Once per TP: swap an active strategy ploy for free
- Infiltrator Helix Adept — Saves a friendly from dying once per TP (both lose 1 APL); 1 AP: heal D3+3
- Infiltrator Saboteur — Places an explosives marker, detonates hitting everything within 2" (Piercing 1, Silent)
- Infiltrator Voxbreaker — Enemies within 6" can't reroll attack or defence dice; 1 AP: enemies within 8" can't be obscured; Incursors also get Seek Light
- Incursor Marksman — Can Guard while in Conceal order
- Incursor Minelayer — Proximity mine: 2D3+3 damage, -1 APL, ends the enemy's action
Tips
- Check which sub-factions (Infiltrator/Incursor/Reiver) are present to know which faction rules apply