Playing versus Pathfinders
Key mechanics: Markerlights, Drones.
Operatives
- Shas'ui Pathfinder — Strategic Gambit (once per battle): +1" Move for all, OR free Markerlights for Conceal order operatives
- Shas'la Pathfinder — Group Activation: activating one Shas'la forces a second to activate immediately after; Fall Back costs 1 less AP
- Comms Specialist Pathfinder — 1 AP: +1 APL to a friendly within 6"
- Transpectral Interference Pathfinder — Ignores obscured when shooting; 1 AP: -1 APL on an enemy
- Marksman Pathfinder — Ignores Hit stat penalties on its rail rifle
- Medical Technician Pathfinder — Saves a friendly from dying once per TP (both operatives lose 1 APL); 1 AP: heal 2D3 on a friendly
- MB3 Recon Drone — 3 APL, 12 wounds, 4+ save; Markerlights splash to nearby enemies within 3"
- MV4 Shield Drone — Ignores Piercing. Can ignore one Normal Dmg hit per TP; Saviour Protocols costs 0 CP when redirecting to this Drone
- MV33 Grav-inhibitor Drone — Enemies moving within 6": +2" distance penalty (excluding Dash); Enemies fighting within 6": -1 Hit on melee weapons
- MV31 Pulse Accelerator Drone — Pulse weapons within 3" gain Lethal 5+ and Severe