Playing versus Goremongers
Key mechanics: Gore Tanks, Runes of Khorne.
Operatives
- Goremonger Blood Herald — 11 wounds. Once per battle, ignores one Normal Dmg hit; Self-refills gore tank when empty (once per activation)
- Goremonger Aspirant — After winning a Fight (no enemies in Control Range), free 2" Charge to chain into the next target
- Goremonger Impaler — Ranged 8" weapon with Stun that drags the target closer before dealing damage -- can choose not to inflict damage
- Goremonger Inciter — 1 AP: free Dash + free Shoot in any order (requires Engage order); Inflicting damage places Bleeding tokens; any friendly within 8" of a bleeding enemy can consume the token to increase their gore tank
- Goremonger Skullclaimer — 5/6 damage Brutal melee weapon; Crits against this operative can be downgraded to Normal Dmg. Gains 1 CP on melee kill (once per TP)
- Goremonger Stalker — Climbing costs only 2". Gains Relentless in melee after dropping from Vantage or fighting enemies on Vantage
- Goremonger Bloodtaker — Gains extra gore tank on melee hit. 1 AP: transfers gore tank to a friendly within 8"