Playing versus Farstalker Kinband
Key mechanics: Farstalker.
Operatives
- Kill-Broker — Strategic Gambit: marks an enemy. All friendlies get Balanced against the mark. Re-marks on kill
- Bow-Hunter — Three arrow types: Blast 1", Silent, or Piercing 1; 1 AP: adds Lethal 5+ to next shot
- Cut-Skin — Free second Fight if neither operative dies during a Fight; Deals 1 damage per failed defence die in a Fight
- Hound — Can force an enemy to Fight this operative instead of their chosen target; Has a free Charge when an enemy charges a nearby friendly
- Long-Sight — 1 AP: ignores obscured and adds Lethal 5+. ; First shot is silent
- Pistolier — Can shoot two different targets in one action; When targeted by a Shoot, can interrupt to shoot back first (Range 8")
- Stalker — Can Charge while in Conceal order; 2 AP: Charge + Fight with a bonus strike resolved first (requires Conceal order + near terrain)