Playing versus Exodite Dragon Masters
Key mechanics: Cavalry movement (Drakesteed Agility), Two activations each (Draconic Cavalry Tactics), Mercurial Speed (free saves when fast).
Operatives
- Dragon Master Clanblade — Melee bruiser, 24 wounds. Moonblades 4/6 Lethal 5+ plus Brutal fangs — hits blocked only by crits. Strategy ploy: deals D3 damage to an enemy it Sprints into (other heroes deal 1).; Scaleshield: shooting it with no crits retained worsens the attacker's Piercing by 1 (Piercing 1 ignored). Picks 2 secret upgrades — watch for a free second Sprint after a melee kill and bonus damage while fast.
- Dragon Master Leystalker — Sniper, 24 wounds, unlimited range. Long rifle is 3+/Devastating 1 on the move, or 2+/Devastating 3 if it moves 3" or less that activation.; The 2 Drakolithe can only pick up markers or do mission actions while this operative is alive — kill it to shut down their scoring. Secret upgrades may let it ignore obscured or Shoot mid-Sprint.
- Dragon Master Stonesinger — PSYKER support, 24 wounds. Heals 2D3 to one friendly or D3 to every friendly (1AP). Venomcrest spit is Torrent 2" (Range 8"); stone stave is Lethal 5+, Shock and Stun.; Secret upgrades can strip a debuff off a friendly, raise a friendly's Speed by a level, or hit an enemy (and enemies within 2") with a psychic -2" Move plus damage.
- Drakolithe — Beast, 7 wounds, 5+ save, melee only — Rending fangs, no ranged weapons. Fast: gains Speed (free saves) by moving 2"+/5"+.; Can't pick up markers or do mission actions unless the Leystalker is alive.