Playing versus Exaction Squad
Key mechanics: Ruthless Efficiency, Marked for Justice, Repress, Nuncio-aquila.
Operatives
- Arbites Proctor-Exactant — 9 wounds. Shield loadout: 3+ save with Lethal 5+, Shock, Repress melee; Deploys Nuncio-aquila marker (0 AP) -- disrupts mission actions and objective control nearby
- Arbites Chirurgant — Saves a friendly from dying once per TP (both operatives lose 1 APL, neither can be in enemy Control Range); 1 AP: heal 2D3 on a friendly
- Arbites Castigator — Ignores stat changes (excluding save). Cannot be debuffed by Stun, injured penalties, etc.; Prevents Fall Back if only one enemy in Control Range. D6 5+: reduces incoming damage by 1
- Arbites Leashmaster — Co-activates with the Cyber-Mastiff (simultaneous activation, actions interleaved)
- R-VR Cyber-Mastiff — Strategic Gambit: picks 2 of Relentless melee / +2" Move / improved save; 0 AP: Apprehend locks an enemy in Control Range -- prevents Fall Back and worsens Hit stat
- Arbites Malocator — 1 AP: marks an enemy -- all friendlies gain Lethal 5+ and Severe against it
- Arbites Marksman — First shot: Silent, Devastating 4, Heavy, 2+ hit; 1 AP Optics: adds Lethal 5+ and ignores obscured on stationary/concealed profiles
- Arbites Revelatum — Strategic Gambit: free Reposition from drop zone on TP1; 1 AP: spotted enemy within 8" loses obscured and opponent gains Seek Light against it
- Arbites Subductor — 3+ save. Melee: Shock + Repress. Ignores changes to melee Hit stat. Up to 4 in a kill team.
- Arbites Vigilant — Can Shoot while in enemy Control Range (no Charge restriction on order)
- Arbites Vox-Signifier — 1 AP: +1 APL to a friendly