Playing versus Elucidian Starstriders
Key mechanics: Privateer Support Assets, Warrant of Trade.
Operatives
- Elucia Vhane — 3 APL. Ignores Piercing. Seek Light pistol. Lethal 5+ melee with 1 free damage on Fight; Gains Balanced against wounded targets; first kill grants +1 CP or an extra Warrant use
- Canid — 8" move. Can intercept a Charge against a nearby friendly with a free counter-Charge; Can force an enemy to Fight it instead of an adjacent friendly
- Death Cult Executioner — 3 APL. Ignores Piercing. 5/3+ melee with Lethal 5+. Strikes back even when killed in Fight; Stun dartmask (6", Silent). 1 AP: change order
- Lectro-Maester — 4+ save. Re-roll one defence die for friendlies within 4"; 0 AP: choose Lethal 4+ on pistol, or D6 damage to enemies ending movement within 4"
- Rejuvenat Adept — Saves a friendly from dying once per TP (within 3", no enemies in Control Range); Friendlies within 6" ignore injured stat penalties. 1 AP: heal D3+3
- Voidmaster — 1 AP: double Shoot (shotgun + relic laspistol). Nearby NAVIS get Balanced on ranged weapons; Once per battle, ignores one Normal Dmg hit