Playing versus Corsair Voidscarred
Key mechanics: Aeldari Raiders, Rifles.
Operatives
- Voidscarred Felarch — Once per battle: interrupt an enemy action with a free Shoot or Fight (D6 > target's APL); Free Dash upgraded to any 1 AP action
- Voidscarred Fate Dealer — Ignores Saturate, gets bonus cover save (or upgrades one to crit); Stationary profile: Heavy, Silent, Devastating 3, hit on 2+
- Voidscarred Kurnathi — Can Dash after Charge (up to 3" leftover move); Resolves one block before normal strike order in melee
- Voidscarred Kurnite Hunter — Hawk weapon: Seek Light, Silent, Saturate (low damage but bypasses defences); Strategic Gambit: free Reposition or Charge as reaction to an enemy moving within 9"
- Voidscarred Shade Runner — Teleports up to 7" instead of normal movement (Charge, Fall Back, Reposition); On Reposition teleport, deals D3+2 damage to one enemy along the path
- Voidscarred Soul Weaver — 1 AP psychic: +1 APL to a friendly within 6"; 1 AP psychic: heal 2D3 on a friendly within 6"
- Voidscarred Starstorm Duellist — Can Shoot in melee (Control Range targets only); 1 AP: double Shoot (fusion pistol + shuriken pistol, not from Conceal order)
- Voidscarred Way Seeker — 1 AP psychic: swap positions of two friendlies within 5"; 1 AP psychic: block the first Normal Dmg hit on a friendly (shield lasts until next activation)