Playing versus Chaos Cult
Key mechanics: Mutation, Accursed Gifts, Group Activation.
Operatives
- Cult Demagogue — 1 AP: a friendly within 9" performs a free Fight; 1 AP: a friendly within 9" performs a free Charge (max 3") or Dash
- Blessed Blade — Lethal 5+ melee (4/6 damage). Two of them activate simultaneously; Fall Back from within their Control Range takes D3+1 damage (2D3+2 if within Control Range of both)
- Iconarch — Torrent 2" Saturate weapon at 2+ Hit; 1 AP aura (4"): either -1 incoming damage (4+ only) to friendlies OR +1 incoming damage to enemies
- Mindwitch — 1 AP: -1 APL on a valid target until end of its next activation; 1 AP: places a persistent 2" AoE marker that deals 1 damage each Strategy phase
- Chaos Torment — 13 wounds, melee only (5 Atk, 4/5, Ceaseless, Rending). Cannot do mission actions; Cannot use Light terrain for cover while having a Conceal order