Playing versus Brood Brothers
Key mechanics: Crossfire, Broodcoven, Free Ploys.
Operatives
- Brood Brother Agitator — Re-roll one attack die for friendlies attacking enemies within 6"; Ignores one normal damage when fighting (once per TP)
- Brood Brother Iconward — Friendlies contesting markers within 4" count as +1 APL; When a nearby friendly is incapacitated, it gets a free 1 AP action before removal
- Brood Brother Knife Fighter — Can Charge from Conceal order; Reflects 1 damage per normal success opponents resolve in melee
- Brood Brother Medic — Saves a nearby friendly from dying once per TP (both lose 1 APL); 1 AP: heal 2D3 on a friendly
- Brood Brother Sapper — Places a mine marker, then detonates later: 2D6 damage to all within 2"; Detonates on death for free
- Brood Brother Sniper — First shot is Silent with Devastating 3
- Brood Brother Veteran — Reduces incoming Normal Dmg of 3+ by 1; Free bodyguard ploy for the leader
- Brood Brother Vox-Operator — 1 AP: +1 APL to a friendly within 6"; 1-2 AP: delays an enemy's activation by D6 activations
- Psychic Familiar — Super Conceal; Ignores enemy Control Range for movement and mission actions
- Magus — Strategic Gambit: all friendlies ignore Piercing, OR ignore injured penalties, OR ignore APL changes; 1 AP: -1 APL on an enemy, or psychic damage (2-8 damage, no shooting required)
- Patriarch — 4 APL, 21 wounds, 4+ save. Activates twice per TP (max 9" total move, 4 AP total); Ignores Piercing on incoming shooting. Seek Light applies to itself; 2 AP: Mind Control -- can take over an enemy operative within 2" for one action (once per battle)
- Primus — Can Shoot twice or Fight twice per activation; Manipulates initiative rolls (add 1 or re-roll, each once per battle); 1 AP: gain 1 CP