Playing versus Battleclade
Key mechanics: Noospheric Network, Tech-Priest / Servitor Split.
Operatives
- Auto-Proxy Servitor — Passive: all friendly ranged attacks gain Saturate vs targets visible to this operative; 1 AP: grants Seek Light and ignores obscured vs one target for the turning point
- Servitor Underseer — 1 AP: can trigger a free Network Counteract or Dash for a Servitor (usable twice per activation); 1 AP: roll to gain 1CP based on how many objectives friendly operatives contest
- Technomedic Servitor — Passive: once per TP, prevents incapacitation of a friendly within 3" (not in enemy Control Range); 1 AP: heal D3+3 wounds on a friendly in Control Range
- Gun Servitor — 11 wounds, Heavy unlimited-range weapons; Heavy arc rifle has Stun; heavy bolter (sweeping) has Torrent 1"