Key mechanics: Astartes, Chapter Tactics.
Key mechanics: Noospheric Network, Tech-Priest / Servitor Split.
Key mechanics: Aspect Techniques, Mixed Team.
Key mechanics: Blooded Tokens, Group Activation.
Key mechanics: Crossfire, Broodcoven, Free Ploys.
Key mechanics: Obelisk Node Matrix.
Key mechanics: Inspiration & Martyrdom, Weapons of the Witch Hunters.
Key mechanics: Mutation, Accursed Gifts, Group Activation.
Key mechanics: Aeldari Raiders, Rifles.
Key mechanics: Guardsmen Orders, Trooper Trade.
Key mechanics: Veteran Astartes, Special Issue Ammunition.
Key mechanics: Privateer Support Assets, Warrant of Trade.
Key mechanics: Ruthless Efficiency, Marked for Justice, Repress, Nuncio-aquila.
Key mechanics: Farstalker.
Key mechanics: Frenzy.
Key mechanics: Techno-Curse, Revoltingly Resilient, Nightmare Hulks, Mutoid Vermin.
Key mechanics: Gore Tanks, Runes of Khorne.
Key mechanics: Power from Pain, Rifles, Combat Drugs.
Key mechanics: Grudge.
Key mechanics: Resourceful.
Key mechanics: Reanimation Protocols, Living Metal, Magnify.
Key mechanics: Doctrina Imperatives, Operative Subtypes, Targeting Protocol.
Key mechanics: Breach and Clear, Armsman Group Activation, Void Armour, Attack / Defence Order.
Key mechanics: Inquisitorial Tomes, Inquisitorial Requisition, Tome-Skull.
Key mechanics: Skill at Arms, Rapid Fire.
Key mechanics: Throat Slittas.
Key mechanics: Marks of Chaos, Astartes.
Key mechanics: Soulstrike, Within Shadow, Shadow Passage, Umbral Entities.
Key mechanics: Jump Pack (BOOST), Astartes.
Key mechanics: Astartes, In Midnight Clad.
Key mechanics: Acts of Faith.
Key mechanics: Markerlights, Drones.
Key mechanics: Astartes, Omni-Scrambler, Multi-Spectrum Array, Terror.
Key mechanics: Astartes, Poison & Toxic, Disgustingly Resilient.
Key mechanics: Scarper, Free Ploys.
Key mechanics: Burrow & Tunnel, Predatory Instincts, Poison.
Key mechanics: Blaze, Ministorum Sermon.
Key mechanics: Forward Scouting.
Key mechanics: Elite Fieldcraft, Camo Cloaks.
Key mechanics: Drop Insertion, Grav-Chute.
Key mechanics: Communion, Fly, Neutron Charge.
Key mechanics: Saedath (Allegory), Harlequin's Panoply.
Key mechanics: Astartes (Heretic Astartes only), Boons of Tzeentch, Sorcerous Automata (Rubric Marines).
Key mechanics: Elemental Storm, Hunting Astartes.
Key mechanics: Wrecka Rampage, Tanked Up.
Key mechanics: Familiar Territory (Hiding), Cult Agent, Cult Ambush.
Key mechanics: Stealth Fields, Kauyon.