Team FAQ

Mandrakes

The height of terrain doesn't matter for Within Shadow

"Terrain lower than your operative" means the terrain can't be below your operative (i.e., while it's on Vantage). The actual height of the terrain doesn't matter — even a small Heavy Terrain counts, as long as it's not at a lower elevation than your operative.

Shadow Passage can bypass walls on Close Quarters maps

Shadow Passage is used when performing a Reposition, but the rule says "don't move it" — instead the operative is removed from the killzone and set back up. Since no movement through space actually occurs, the Wall terrain rule ("operatives cannot move over or through Wall terrain") doesn't apply. The operative can appear on the other side of a wall.

Mandrakes cannot use "Nowhere to Hide" to move through walls on Close Quarters maps

Although "Nowhere to Hide" says the operative "can move through parts of terrain features as if they weren't there," Gallowdark Wall terrain says "operatives cannot move over or through Wall terrain (this takes precedence over all other rules)." The Wall rule wins because it explicitly takes precedence. The operative must use doors and hatches like any other move.

Vespid Stingwings

FLY is essentially a teleport

When a Vespid operative uses FLY, it moves from point A to point B measuring only the horizontal distance. It can fly over terrain, Vantage points, and ceilings — obstacles in between are ignored entirely. Only the start and end positions matter.

FLY is restricted on Close Quarters maps

On Close Quarters maps (Gallowdark, Tomb World), FLY cannot pass through walls, and cannot pass through open hatches.

You cannot mix FLY with normal movement

FLY must be used for the entire move — you cannot FLY for part of the distance and move the rest. It is all or nothing.