Move - Kill Team Rules
Movement Actions Compared
* Reposition (1AP): Move up to your Move stat.
* Dash (1AP): Move 3" (cannot climb).
Both can be combined in one activation for maximum distance.
- Movement increments are rounded up - a 0.5" move counts as 1" of your movement allowance.
Reposition (Control Range)
You can't enter the enemy's Control Range during Reposition.
Exception: you can pass through if a friendly is already within that enemy's Control Range, but cannot end there.
Charge (1AP)
Charge lets you move up to Move stat +2". It requires Engage Order.
You must end within the enemy's Control Range. Cannot be performed while already in Control Range.
- You cannot Dash before or after a Charge in the same activation.
Fall Back (2AP)
Fall Back lets you move out of enemy Control Range by moving up to your Move stat. You can pass through (but not end in) enemy Control Range. Costs 2AP.