Move - Kill Team Rules

Movement Actions Compared

Reposition (1AP): Move up to your Move stat. Dash (1AP): Move 3" (cannot climb). Both can be combined in one activation for maximum distance.

Reposition (Control Range)

Cannot enter enemy Control Range during Reposition. Exception: you CAN pass through if a friendly is already within that enemy's Control Range, but cannot end there.

Charge (1AP)

Move up to Move stat +2". MUST end within enemy Control Range. Requires Engage Order. Cannot be performed while already in Control Range.

Fall Back (2AP)

Move out of enemy Control Range by moving up to your Move stat. Can pass through (but not end in) enemy Control Range. Costs 2AP.