Tempo - Kill Team Rules
High Tempo
When symmetric threats exist, play at high tempo — act on dangerous threats immediately before your opponent does. Prioritize activating operatives that face symmetric threats (where both sides can strike) over those with asymmetric advantage (where you're safe to delay).
- Activate symmetric threats first — the model that acts first survives.
- Delay asymmetric threats where your opponent cannot reach you.
- High tempo is the default when multiple symmetric threats exist on the table.
Low Tempo
When you have asymmetric threats, play at low tempo — stall by activating utility models first. This forces your opponent to commit their defensive models, leaving their operatives unprotected for your threats to strike unopposed.
- Activate scoring or utility models first when you have asymmetric threats.
- Force your opponent to activate their defensive models while you stall.
- Once your opponent has committed, your threats can strike without counter-punch.
- Low tempo is the most powerful tool horde teams have against elite teams.
Low Tempo (Out-Activated)
Even when outnumbered, you can play low tempo by splitting the board into lanes. Each lane has a threat your opponent must address. Activating any defender weakens that lane, allowing you to overwhelm the undefended front.
- Split the board into separate lanes with independent threats in each.
- Even outnumbered, giving your opponent initiative forces them to make the first move.
- Whichever defender activates first leaves the other lane vulnerable.
- A single asymmetric threat with multiple targets is extremely powerful.