Tempo - Kill Team Rules

High Tempo

When symmetric threats exist, play at high tempo — act on dangerous threats immediately before your opponent does. Prioritize activating operatives that face symmetric threats (where both sides can strike) over those with asymmetric advantage (where you're safe to delay).

Low Tempo

When you have asymmetric threats, play at low tempo — stall by activating utility models first. This forces your opponent to commit their defensive models, leaving their operatives unprotected for your threats to strike unopposed.

Low Tempo (Out-Activated)

Even when outnumbered, you can play low tempo by splitting the board into lanes. Each lane has a threat your opponent must address. Activating any defender weakens that lane, allowing you to overwhelm the undefended front.