Aug 26 Dataslate TL;DR

The Q3 dataslate is finally here! Full errata are on Warhammer Community as always. Below is a TL;DR summary.

**Approved Ops & Tournament Companion**
- Nerfed the Dominate tac op: you can only remove a token from an operative that's in the killzone. Obviously, this hits Raveners the most.
- Tightened Sweep & Clear scoring: you now only score off the centre or your opponent's objective marker (was any objective marker except your own).
- *How Sweep & Clear works:*
- When an enemy that contests a marker is incapacitated, that marker is "swept" for the rest of the TP.
- From the second TP on, you can use the Clear action (1AP) on the centre or your opponent's marker.
- At the end of the turning point you score 1VP if no enemy contests a cleared marker (2VP if it's also swept).
- You also score 1VP if you control any swept marker.
- Max 2VP per turning point.
- *In practice:* when you clear a marker, you signal to the opponent they need to contest it to deny your point. If they try this and you kill them, you score more.

**Killzones & Missions**
- Killzone: Octarius: the Ramshackle Wall's upper rampart is now Light terrain.
- Killzone: Tomb World: teleporting doesn't bypass "cannot end that move closer to enemy operatives, dropzones, etc." restrictions.
- Mission Packs: custom NEMESIS operatives should almost always keep the Towering Size rule (recommended even for Small ones, so they can't take Conceal orders and can be targeted within control range). Only the Ambull and Archivist NPOs drop it.

**Angels of Death**
- Nerfed the Hardy chapter tactic: the retaliation damage reduction is gone. Back to just 5+ defence crits when shot.

**Battleclade**
- Buffed the Technoarcheologist's Servo-arc claw: Hit 4+ → 3+.
- Nerfed the Servitor Underseer's Network Override: its two uses per activation must now pick different Servitors.

**Brood Brothers**
- Nerfed the Magus's Telepathic Overload: needs a valid target now (not just visible).

**Canoptek Circle**
- Nerfed the Tomb Crawler's Dimensional Banishment: no effect on NEMESIS operatives or the Red Terror.
- Nerfed the Geomancer's Obelisk Node Control: Pick Up Marker is now excluded too (along with Retrieve).
- Clarified: a Hierotek Circle operative banished by the Tomb Crawler doesn't get a Reanimation marker set up for it.

**Celestian Insidiants**
- Clarified Weapons of the Witch Hunter: psychic rules have absolutely no effect within its range, and operatives outside can't select targets inside it.

**Deathwatch**
- Buffed Mission Tactics: now also applies when retaliating.
- Buffed Suffer Not the Alien: the re-rolls now also apply when retaliating.

**Fellgor Ravagers**
- Nerfed Frenzy: shooting now finishes off a frenzied operative when two or more dice inflict Normal Dmg.
- Clarified Frenzy: a critical success with 0 critical damage doesn't count toward incapacitating a frenzied operative.
- Nerfed the Deathknell's Gong Knell: it no longer ignores Piercing (still improves the Save stat by 1).
- Nerfed the Mangler's Vicious claws: Hit 3+ → 4+.
- The Herd-Goad's Incite Fury is no longer a SUPPORT action.

**Gellerpox Infected**
- Buffed Rust Emanations: it now covers every Gellerpox operative except Mutoid Vermin (was Nightmare Hulks only) and also works when retaliating.

**Goremongers**
- Nerfed the Aspirant's Obsessive Bloodlust: once per turning point now (was once per activation).
- Buffed the Impaler's fleshskewer (ranged): gained Piercing Crits 1. Prey was merged into Drag, it still lets you discard successful dice instead of inflicting damage (if you want to keep the target alive).
- Buffed the Impaler again with a new Gore-fuel action (1AP): spend a gore tank level to give the fleshskewer Severe until it next shoots.
- Buffed Wrist Chains: Balanced/Relentless from Enhanced Violence now carries over when the weapon is used as ranged.

**Hernkyn Yaegirs**
- Buffed the bolt shotgun's long range profile: Dmg 2/2 → 2/3 (Theyn and Warriors).
- Buffed Stabilised Bolt Shells: they now also grant Accurate 1.

**Hierotek Circle**
- Nerfed Living Metal: it now resolves before Reanimation Protocols, so a reanimated operative no longer gets the D3+1 heal the turn it comes back.
- Nerfed the Chronomancer's Countertemporal Nanomine: the marker must be placed within 8" now.
- Nerfed Magnification Conduits: the relay operative can't be within Control Range of enemies.
- Nerfed the Chronomancer's Timesplinter: it's no longer a SUPPORT action, so Cortical Control can't waive its distance requirement anymore.

**Imperial Navy Breachers**
- Nerfed the Gheistskull's Boost: was +6" to Move for the whole activation (a 14" move), now it only makes the next Charge add 4" instead of the usual 2".
- Buffed Slugs: they now also grant Accurate 1.

**Inquisitorial Agents**
- Nerfed Inquisitorial Tomes: the Interrogator and Tome-Skull can no longer carry the same tome, and you can only set them as a Strategic Gambit while in the killzone (the "when activated" option is gone).

**Murderwing**
- Buffed Jump Pack: a BOOST during a Charge now caps the move allowance at 6" (previously: don't add the charge's +2"). An injured operative with Move 4" can now BOOST-charge for 6".
- Clarified Malicious Narcissism: you can't activate in the middle of an opponent's group activation. If their last two operatives activate together, you go last.
- Clarified the Curseclaw's Snatch: the enemy can't be set up further from the Curseclaw than where it started.

**Novitiates**
- Reworked the Exactor's Whip Into Frenzy: swapped the free Fight for +1 APL. The target still gets +1" Move and two Fight actions, but one is no longer free.
- Clarified the Condemnor's Null Rod: psychic rules have absolutely no effect within 6", and operatives outside can't select targets inside it.

**Pathfinders**
- Buffed Markerlights: a new fifth token tier grants the full Seek weapon rule.

**Plague Marines**
- Clarified Toxic: the +1 Dmg now checks whether the target had a Poison token at the *start* of the action (was just "has one"). A token applied mid-action doesn't boost that same attack.
- Clarified Toxic on Blast weapons: when a Bombardier's Blight Grenades hit several targets and only some are poisoned, the +1 Dmg applies per-target (only vs the poisoned ones), overriding the usual "weapon stats don't change mid-action" rule.

**Raveners**
- Nerfed everyone's Wounds: Prime 21 → 19, all other operatives 20 → 18.
- Nerfed the Felltalon's Toxic Lunge: the target must be visible now, and enemies in Control Range must be picked first.
- Nerfed Whipcord Emergence: for an operative on your TUNNEL, the defence re-roll is now limited to dice showing one result (was any defence dice, any result).

**Spectre Squad**
- Clarified Scout Terrain: terrain stays scouted even after your Guide is incapacitated.

**Tempestus Aquilons**
- Buffed the Precursor's Dynamic: the free Dash after shooting or fighting is no longer capped by leftover Charge distance.

**Vespid Stingwings**
- Buffed Aerial Agility: it now also protects against interrupting operatives, not just counteracting ones.
- Buffed the Strain Leader's Communion Helm: new option to spend a Communion point and give a nearby Stingwing a free 1AP mission action.

**Wolf Scouts**
- Nerfed the STORM: everything now requires being wholly within the Storm, not just within it.
- Nerfed Savage Fighters: the D3+1 damage after retaliating only lands if you're still in the enemy's Control Range.
- Nerfed Cast the Runes: 5-6 results now give 1CP max (was 1CP each plus free re-rolls in the second turning point).
- Nerfed the Fangbearer: Absolvor bolt pistol Range 9" → 8", and Healing Balms is once per turning point now.
- Nerfed the Fenrisian Wolf's Fangs and Skjald's Jaws of the World Wolf: Atk 5 → 4 on both.

**XV26 Stealth Battlesuits**
- Buffed Vectored Retro-Thrusters: the Fall Back can't be prevented by your opponent's rules anymore.
- Buffed XV26 Multitrackers: pick Torrent 2" or Torrent 3" (the 3" version is limited to one secondary target).
- Reworked the Lodestar's Homing Beacon: roll a D6 and add 1 per objective marker within 6" of the beacon, 5+ gains 1CP (was based on how deep in enemy territory it sat).
- Clarified: Engage Jetpack ignores the extra 1" for crossing razorwire.