Movement - Kill Team Rules
- Reposition (1AP): Move stat, can't enter enemy Control Range
- Dash (1AP): 3" only, no climbing allowed
- Charge (1AP): Move + 2", must end in enemy Control Range
- Fall Back (2AP): move out of enemy Control Range, can pass through but not end in it
- Valid combos: Reposition + Dash, Fall Back + Dash. Cannot Dash + Charge.
Movement Actions Compared
Reposition (1AP): Move up to your Move stat. Dash (1AP): Move 3" (cannot climb). Both can be combined in one activation for maximum distance.
- Movement increments are rounded up - a 0.5" move counts as 1" of your movement allowance.
Move the active operative up to its Move stat to a location it can be placed.
The same as the Reposition action, except don't use the active operative's Move stat - it can move up to 3" instead.
Reposition (Control Range)
Cannot enter enemy Control Range during Reposition. Exception: you CAN pass through if a friendly is already within that enemy's Control Range, but cannot end there.
It cannot move within control range of an enemy operative, unless one or more other friendly operatives are already within control range of that enemy operative.
Charge (1AP)
Move up to Move stat +2". MUST end within enemy Control Range. Requires Engage Order. Cannot be performed while already in Control Range.
- You cannot Dash before or after a Charge in the same activation.
The same as the Reposition action, except the active operative can move an additional 2". It can move, and must finish the move, within control range of an enemy operative.
Fall Back (2AP)
Move out of enemy Control Range by moving up to your Move stat. Can pass through (but not end in) enemy Control Range. Costs 2AP.
The same as the Reposition action, except the active operative can move within control range of an enemy operative, but cannot finish the move there.
Accessible Terrain
Operatives can move through Accessible terrain (doors, gaps), but it costs an additional 1" of movement. Only the center of the base needs to pass through.
Operatives can move through Accessible terrain, but it counts as an additional 1" to do so. Only the centre of an operative's base needs to move through Accessible terrain.